I am a 3d game artist and have good knowledge of 3d modeling and texturing. Having sound knowledge of creating 3D games model like vehicles, weapons and prop models as per references. specifications. Self motivated, innovative, skilled young artist well equipped with the knowledge of Hard Surface.
Perceives real world objects, people and visualize how they would look in the 3D World,
[SKILSS AND KNOWLEDGE]
● Good knowledge of PBR.
● Strong Knowledge of game pipeline like Normal Transfer from High poly to Low Poly Technique using tool Maya, X-Normal, Quixel SUITE, Substance Painter.
● Clear understanding of map baking like defuse map/roughness map/metalness map/normal map/ao map/cavity map and twiking in photoshop for final result.
● Expert knowledge of UV- mapping techniques. Like using uv channel, copying uv, Transfer uv map Ability to painted Realistic, Decal and Tillable texture maps on UV.
● Clear understanding of soften/Harden edge, vertex, Face/Vertex Normal, and Tangent to optimize 3d Assets to reduce Draw calls and Dynamic Batch baking.
● Photo Realistic and Hand Made Texture for vehicles , props.